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Soundtrack
of our Spies
Eyeballkid talks to Amon Tobin about his soundtrack to the video
game, ‘Splinter Cell: Chaos Theory’.
If
Hollywood movie moguls are sitting around fretting at how much pirated
DVD’s are eating into their profits, then they are worrying
about the wrong thing. Their concern should be directed at the video
games industry which now has a higher turnover than Hollywood, and
the big game releases like Grand Theft Auto and Halo that outsell
most of the special effects laden dross that makes it to the silver
screen.
Video games are becoming more sophisticated and
not just in terms of game-play and graphics, the whole package is
now more developed. So when game makers Ubisoft were preparing the
latest edition in the highly successful Tom Clancy’s Splinter
Cell series, it was no shock when they announced it would feature
a specially commissioned soundtrack. What was surprising was who
they chose to do it. If video games are now big business then naturally
you expect the same guarded, conformist attitude to keeping the
production company’s money safe, that is a feature of the
film business. Amon Tobin is about as far from the secure musical
mainstream as you can get.
“I have no idea of what the process was”,
he tells me when I ask why Ubisoft picked him. We are sitting in
a small room at his record label Ninja Tune’s offices in South
London. Tobin speaks in an even, low tone, occasionally flicking
ash from a cigarette into a polystyrene cup on the table in front
of him. “They just got in touch about maybe doing a soundtrack
for one of their games and it seemed like it might be a cool thing
to do before starting my next record and finishing up the touring
for the last one. It was like a break and something to just experiment
with”. Tobin wasn’t the only musician in line for the
job, Ubisoft had also considered legendary composer Lalo Schiffrin,
the man behind the classic theme tunes for Mission: Impossible and
Bullitt. “I was hoping to work with him, I thought we could
do it together”, he enthuses “it’s pretty awesome
to think of yourself in the same environment as someone like that.”
Over the past 10 years Tobin has been building his
own awesome reputation. Born in Brazil, he spent much of his early
life moving from country to country with his mother before eventually
settling in Brighton to make music. His first record ‘Adventure
in Foam’, released under the name Cujo, grabbed the attention
of renowned independent label Ninja Tune who promptly signed him.
A series of classic albums followed that saw his sound develop from
the clamourous jazz breaks of ‘Bricolage’ into the warped
Bollywood pastiche of 2003’s ‘Out From Out Where’.
He makes uncompromising, leftfield music, not the kind you’d
normally associate with the world of video games where nu metal
and rap are the standard musical accompaniment. “I wasn’t
sure where to start”, he admits “but the idea was to
get the music I make into the game. I had the final say, which was
a pre-requisite of mine before we started, though still I was expecting
some resistance from the company. But they were cool with everything.”
Ubisoft weren’t the only ones taking a chance with this project.
“For me it was also a bit of a risk, it wasn’t something
I just jumped at. I had to consider the impact it might have, like
people perhaps being snobby about me doing a video game soundtrack.”
But Ninja Tune decided it belongs with Tobin’s
regular canon of work and are set to release the soundtrack. Far
from being mood-enhancing background fluff like most scores, this
is a typical Tobin record. Layers of thundering drums, throbbing
bass lines that sound like they’ve come from the far reaches
of the universe and a bewildering myriad of twisted samples; it’s
the kind of full-on aural assault we’ve come to expect from
him. He smiles, “God knows what people will make of it when
they hear it, especially your regular games fan who will never have
heard of me and will be subjected to all kinds of new sounds.”
But it also has definite soundtrack qualities, though his approach
was never too serious. “It’s a game, it’s not
exactly high-art and the music is the same. It’s an experiment,
it’s meant to be fun. Some of the tracks are very over the
top and orchestral and dramatic.”
Despite this irreverent attitude he likes the idea
of writing scores. “I’d been wanting to do it for ages.
I’ve got a big collection of movie soundtracks and I’m
into them a lot. This was an unusual thing because I never thought
I’d be doing a soundtrack for a game. It’s certainly
a new thing that people aren’t used to but it’s an interesting
time. It’s got to the point where video games are reaching
as many people as many of the high profile blockbusters. Production
costs are generally a lot less so what that means for people in
the creative process is a lot more freedom as you’re not restrained
by the financial pressures that you get with movies. It’s
actually a good opportunity for people to do work that they don’t
have to compromise to the mass market, but still reach a mass market”.
Now he’s also looking forward to getting back
to writing for himself. “I’m going back to the drawing
board and stripping a lot of my stuff down. I’m trying to
get a handle on the basics before I go back to twisting them up
again. It’s actually quite nice to be able to start from scratch
again, so we’ll have to see what happens”. Has he been
asked to be involved in the proposed Splinter Cell movie? “I
haven’t heard anything about that”, he laughs. If those
Hollywood moguls do ever call on Tobin for a soundtrack, you know
it will be on his terms.
words: Colm Larkin
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